
On Tuesday, January 24th, 2012, the United States Pirate Party released their first book, No Safe Harbor. As I was the editor of the book, this is not a review, I cannot objectively critique this book, nor do I wish to try.
We released the book as an ebook in several formats, including .mobi, .epub, .PDF, and others. There was also a printed book available for those who wanted them. The book costs $9.99.
The original price of the book was set at $13.99, the price gave the USPP $2 per book. Clearly we didn’t want to overprice the book, but we did still want some kind of residual from it.
The change came about a few days before release when Createspace, the company doing the Print-on-Demand services for the book, altered their royalty and pay structure. Amazingly it was in our favor. I decided to lower the price to $9.99. At this price, no one could say we were price gouging, and it still gave us the $2 royalty rate we wanted.
Whether anyone but I wanted that, is beyond me. While Andrew Norton and a few others worked on the book, I was the “main” editor. I contacted the authors, set terms, wrote contracts, and figured out what order to put the essays in.
While it was tedious at times, I’d still do it again, and plan to, actually.
The book, both ebook and printed book, were released under a Creative Commons license, BY-NC-SA.
Sometime on Jan 24th, the website went down. Andrew, myself, another guy named Andrew, Chris, and some others rallied to fix what was wrong. We created a page on Blogger and redirected our link, http://www.nosafeharbor.com, to it.
While we waited for traffic to pick back up, we scoured the Net and saw what happened. The site was Slashdotted. A deluge occurred.
The files for the book were hosted on the PPI site, no problem there. All we needed was a page for people to get to, hence, the Blogger page.
While watching the site stats, we saw it take off. First a hundred, then two, then, not even two hours after the site was back up, we had over 2000 hits to the page.
At the end of the day, it would go up to 13,000 hits.
At the same time, we had a Torrent set up. I have personally seeded nearly 3GB of a 50MB file (of course if someone is using uTorrent or a cooler system, they could download only the files they wanted and not worry about the 40MB RTF file.
We haven’t sold many copies of the physical book, we didn’t expect to. It was actually my idea to have a physical book, as I am struck by what Whitman called, “The mania of owning things.”
Somehow people seem to care more if your book/film/album is in a physical format, that it doesn’t “matter” if it’s not in something made of matter.
Within the day of the book’s release, I found somewhere I now forget where, someone translating the book into Spanish. I did however remember the link to the people translating it into Russian.
http://notabenoid.com/book/25510
I couldn’t believe it, Russians want to translate this book into Russian!? More power to them.
I love this, I really do. I keep Googling and seeing what I come up with.
WoW & Philosophy
Posted in Book Reviews, Commentary, Economy, Intellectual Property on July 27, 2010 by Bradley HallGranted, the first thing I think about when I think of “World of Warcraft” isn’t Philosophy. It’s most likely “LEROY JENKINS!”
But I digress.
For years I have said that there is more to MMOs than partying with a group of Paladins or Orcs and smiting rabbits across the lands of Azeroth or Vana’diel, or even Eorzea.
Of course there is more to it. I never started comparing in-game actions to the work of Immanuel Kant or tried to figure out if stealing a drop from a mob was right or wrong because the item didn’t actually exist.
The people who wrote this book, did however. If you like MMOs in general, this is a book you will enjoy. The editors could have totally made a book called “MMORPGs And Philosophy” but by sticking to one game, this book creates a fuller experience. A chapter on WoW and then one on EverQuest, followed by The Matrix Online would just read like a “Oh, in this game we have x, but in this other game we have y” book.
I have always felt that MMORPGs were little micocosms of people, a small integrated unit where people and cultures who may never meet in real life come together anyway and find a way to live… and try not to let the rabbits kill them.
Many people who know me or read this site know that one of my favorite fields of study in MMOs is the economy. Eli Kosminsky has a totally awesome essay on the intricacies of the economy of World of Warcraft.
The other chapters all delve into pure philosophical territory. There are issues at play that mirror things that happen in real life such as protests and temporary suspensions (what is prison if not a temporary suspension from life?) that take place in WoW and other games.
While disguised as a book about WoW, this book can be applied to almost any MMORPG, or to real life itself. Of course, not all of it can be applied to real life, after all, how often do you go to the auction house to sell that sword you no longer need?
Official link to the book’s site
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